exe patch file you would simply run on your save file to change this one hex digit, but I have no clue lol. He will give you the right password and allow you to finish the quest and get the spell. Just load your game, and go talk to the guy now. The 6th digit will be a "4" (so, like, xx xx x4 xx xx xx xx xx xx xx xx xx xx xx xx xx will be the full line). Go to line (or "offset") AC0 (listed as "00000AC0"). Then, open it with any simple hex editor. This is a great spell, so I messed around with the hex a little and figured out how to fix/advance the quest REALLY simply.Īfter you start the quest, and are told "golden treasure" is the wrong password, make a save. ![]() Unfortunately, for some reason, in version 1.02 - the only version you will ever play, most likely - he is no longer at the house, and you cannot get he correct password, thus you can never finish this quest or get the "Mind Melt" spell. Originally, you go back to him, intimidate him, and he gives you the correct password - "diamond". In one house, a "red haired" guy gives you a password to tell the guard house just north of him. This spell was ONLY available by completing a mini-quest in Dencamp on the Teeth. And (I think) the CD version - basically everything except the original floppy version. This is the version GoG has, as well as the free abandonware version from before that. Speaking of that, are we going to see a KOTOR3? I would love another one.So, as you know by now, the Mind Melt spell is "impossible" to get in the patched version 1.02 of the game. Whatever they are they are just excellent games, though KOTOR is better than TSL. Gold Box games - My favorite was Curse of the Azure Bonds (Secret of the Silver Blades second), but I also played the whole Krynn series (Champions, Death Knights, and Dark Queen) through a few times, too.Īre the KoToRs CRPGs? I'm actually replaying KOTOR2:TSL right now. I played it through quite a few times.though Wizardry 7 took so long to finish I'm sure I spent more time with it. Planescape: Torment, and Betrayal at Krondor, I wont trap myself with the. I had an intense fondness for the early Might and Magics, specifically Gates to Another World and the one I enjoyed the most, M&M3: Isles of Terra. It is the sequel to Baldurs Gate (1998), and was released for Microsoft. Actually any of the games built on the Infinity Engine were awesome, I loved IWD 1 & 2 and most will vote PS:T as exceptional. Those were pure CRPGs.īaldur's Gate (1,2 and expansions) must be mentioned. Wizardry 6: Bane of the Cosmic Forge gets a vote, only because it was before Wizardry 7: Crusaders of the Dark Savant. System Shock 2, Gothic X and Stalker immediately leap up, as well as all the old (mostly Black Isle / Bioware / Privateer) favorites. The first two are beyond peer, my third place is often swamped with my current game(s). 'nuff said.Īnd no list of CRPGs can be complete without Deus Ex, although I have to admit that the competition is picking up seriously around here. Although it's WAY too small and short, especially towards the end. Everything else can only look up to that masterpiece. The best traditional CRPG is definitely Planescape: Torment. And they're probably the hardest computer games in existence as well. ![]() The amount of possibilities and the attention to detail are staggering. They're as free as you can get, and everything you do has consequences. The original, flat ascii variants go too far back for me, but the isometric 3D ascii renderings of the rogue levels with the Vultures might be an acceptable alternative if you really want ascii. These are most likely the games I have spend the most time on in total, with the possible exception of Manic Miner / Jet Set Willy from long ago.īoth are the most compelling and addictive CRPGs ever (to me). If I could only pick one, it would be Falcon's Eye / Vulture's Eye (isometric nethack), with Vulture's Claw (isometric Slash'Em) as a close alternative. I'm a bit dubious about what exactly defines a CRPG, as the ones I rank in my top three are all vastly different.
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